How to Create Evocative Place Names and Terms in Your Story
Most of us don’t just slap names on places or terms and call it done. When we’re deep in the storytelling weeds, naming becomes part of the architecture of our world. But I’d argue we still underestimate just how powerful those names can be.
Think about it: the difference between “Ravenholm” and “Westfield” instantly changes how you feel about the place, right?
A name is the first line of worldbuilding. It gives tone, genre signals, cultural hints—all in a couple of syllables.
In this post, I want to dig deeper than the usual advice. This isn’t about “make sure it sounds cool” or “use a name generator.” We’re going into the bones of it: what names do in a story, how readers process them psychologically, and how you, as a storyteller, can use that to your advantage. Let’s level up this often-overlooked craft.
What Names Actually Do in Your Story
Most writers—especially those of us who love worldbuilding—spend time crafting maps, political systems, maybe even languages. But we often don’t slow down enough to think about how the names themselves are doing narrative work. Let’s talk about that, because there’s more going on under the hood than just vibe or style.
1. Names as Emotional Shortcuts
Names are your quickest way to make a reader feel something without exposition. They can instantly trigger fear, wonder, nostalgia, suspicion—before your character even arrives on the scene.
Take “Mordor.” Hard consonants. Dark vowels. Tolkien didn’t pick that at random. It sounds ominous, even before you know it’s full of fire and shadow. Compare that to “Avonlea” from Anne of Green Gables—soft, open vowels, a gentle cadence. You feel the calm and pastoral energy just from the name.
In this way, names act like emotional tuning forks. They vibrate with mood. That’s powerful stuff—and often underutilized. If you want a city to feel decayed and corrupt, call it “Drenmar,” not “Eldenhollow.”
2. Names as Cultural Signals
A name does more than set tone—it suggests culture. Even without a glossary, readers start making inferences.
Let’s say you have a nation called Qel’Torun and another called The Vale of Tiers. The first feels ancient, perhaps ritualistic, maybe warlike. The second? More poetic, possibly tragic or romantic. Readers bring their own linguistic baggage into the reading experience, and smart naming leverages that.
Writers like N.K. Jemisin or Tamsyn Muir are brilliant at this. In The Broken Earth, Jemisin’s use of invented geological terms (like “orogenes” or “fulcrum”) doesn’t just label things—it teaches you how this world thinks, classifies, and values. Same with The Locked Tomb series—names like “Dulcinea” vs. “Ianthe Tridentarius” speak volumes about class, theater, and artifice.
You’re not just worldbuilding when you name—you’re indoctrinating your reader into a worldview.
3. Names as Worldbuilding Efficiency
Good names do double duty. Take “Winterfell.” It’s not just a name. It’s a hint. Winter fell—past tense. It also foreshadows the fall of House Stark and the seasonal themes of A Song of Ice and Fire. And it does all that without a single line of explanation.
That’s narrative economy at its finest.
Let’s look at Arrakis from Dune. A sharp, staccato name that feels harsh and dry—just like the planet. But it also has a faint Arabic flavor, which lines up with Herbert’s deeper themes about colonialism and religion. One name, multiple narrative signals.
4. Symbolism and Thematic Echo
Sometimes names don’t just describe—they resonate.
In The Left Hand of Darkness by Ursula K. Le Guin, the planet is called Gethen, which means “winter.” But the name also sets up the coldness not just of temperature, but of isolation, emotional restraint, and the existential stillness that defines much of the novel.
What I’ve learned is: if your place names and invented terms don’t reinforce your story’s themes, you’re missing a serious opportunity. They should echo what the story’s already doing. They should speak in the same tone as your prose.
That’s the real magic of naming—not just making it sound good, but letting it carry weight. It’s a technique, not a flourish. And if we treat it with the same care we give to structure or character arcs, the result is a story that feels inevitable—like it’s always existed.
Techniques for Crafting Names That Actually Work
Alright, we’ve talked about why names matter. Now let’s get into the how. These techniques aren’t just “pick a cool-sounding word” — they’re strategies I’ve used (and stolen) from some of the best writers out there. And yes, I’m going to mix phonetics with psychology, because names hit on both levels.
Here’s a breakdown of some of the most effective methods I’ve found for making your names pull double (or triple) duty in storytelling.
1. Use Phonetics to Shape Reader Emotion
Sound matters. Readers might not consciously analyze your made-up terms, but their ears will. A name that sounds harsh or beautiful can steer a reader’s emotional response before they even know what it means.
- Harsh = Dangerous or Harsh: “Grendrak,” “Zorn,” “Vekthorn”
- Soft = Safe or Peaceful: “Eloria,” “Numa,” “Sorelle”
Use hard consonants (K, T, Z, G) to create friction. Use long vowels and softer endings to suggest beauty or tranquility.
You can also play with syllable stress. A single-syllable name hits harder. A multi-syllable name sounds more ceremonial or exotic. Compare “Karn” to “Iliandros.”
Quick tip: Say the name out loud. If it makes your mouth do the right thing, your reader’s brain will follow.
2. Borrow from Linguistic Roots (But With Intent)
This one’s a biggie. Many great fictional names feel rooted in real languages—and they often are, just tweaked and adapted.
- Tolkien famously borrowed from Finnish, Old English, and Welsh.
- Leigh Bardugo’s “Kerch” language in Six of Crows has Dutch and German vibes.
- Malazan Book of the Fallen pulls from a ton of linguistic traditions—Latin, Arabic, even invented ones.
If your culture feels Norse, borrow from Old Norse phonemes. If you want something spiritual or ritualistic, look at Sanskrit or Quechua for structural inspiration.
Just don’t copy-paste. Mix roots. Add internal consistency. Create naming conventions for that culture (e.g. all noble houses end in “-ain” or female names favor “sh-” sounds).
3. Theme and Function Should Guide Sound
This is one of my personal rules: The name should “taste” like the world it lives in.
Ask:
- Is this a name meant to inspire fear?
- Is it ancient, or brand new?
- Is it known by locals or foreigners?
For example:
- “The Shatterwaste” immediately evokes danger, dryness, violence. It fits a hostile desert.
- “Calleh’s Rest” sounds like a quiet hamlet or memorial site.
- “Vaultspire” is architectural, probably vertical, possibly magical or secretive.
Form follows function. The name should reflect what the place is, or how it’s perceived.
4. Respect Genre Expectations (Then Twist Them)
Every genre has built-in naming conventions—and ignoring them completely can be risky.
- Fantasy often leans into ancient or mythic-sounding names (“Aeloria,” “Thrain,” “Karag Dur”).
- Sci-fi often uses clipped syllables or Latin/Greek influences (“Novak-6,” “Axion Prime”).
- Horror likes ambiguity or irony (“Silent Hill,” “Derry,” “Black Hollow”).
If you’re working within a genre, use those expectations to your advantage. Then bend or subvert them.
For instance, a sci-fi story with names like “Meadowbrook” and “Fernshade” can unsettle the reader—why do these places sound so cozy in a tech-dystopia?
Deliberate dissonance can create unease or highlight theme.
5. Play With Internal Naming Logic
Names shouldn’t feel random. A culture or world has rules—even if readers don’t see all of them.
- Maybe every island in your archipelago ends with “-mar.”
- Maybe imperial cities start with “Ka-” while rural ones start with “Lo-.”
- Maybe the elite don’t name places at all—they number them.
This kind of internal consistency makes your world feel lived-in. Even better: your readers will start to pick up on it subconsciously, and that’s how immersion gets deep.
6. Don’t Just Invent—Test
I’ve made this mistake so many times: creating a name I loved… only to realize it sounded silly out loud or confused every beta reader.
So:
- Say it aloud in dialogue.
- Write it in a sentence and read it back.
- Show it to someone unfamiliar with your story and ask what kind of place it sounds like.
If it doesn’t pass the clarity test and the vibe test, it’s probably not doing the job.
Now that we’ve got a toolkit, let’s explore how naming can carry even more meaning when used with intent.
Making Names Mean More Than Just “Where”
This is where naming stops being a tool—and starts becoming art. You’ve got your sound, structure, and vibe working… but can your names do narrative heavy lifting? Can they echo the story’s soul?
Let’s talk about how names can layer meaning into your story and support its thematic architecture.
1. Foreshadowing Built Into a Name
I love when a name quietly hints at what’s coming—before the reader knows what to look for.
Take Winterfell, which I mentioned earlier. It’s literal: “Winter has fallen,” and also metaphorical: “House Stark will fall.” It’s not obvious on first read, but it hits like a truck later.
Another great one: “The Broken Empire” (from Mark Lawrence’s trilogy). The name’s not just descriptive—it’s thematic. Everything in that series is fractured: morality, identity, even reality.
The trick? You don’t explain the name’s meaning. You let the story reveal it over time.
2. Names That Reflect Worldview or Bias
What people name something says a lot about how they see it.
Example: In Star Wars, the Empire calls the rebellion “terrorists.” The Rebels call the Empire “the regime.” Same event, different terms.
In your story, you might have:
- A nation that names its prisons “Reflection Chambers” instead of cells.
- A city that calls its slums “The Lower Radiance” because it sees poverty as holy.
- A colonial power that renames an indigenous place, erasing its original name.
This is a storytelling goldmine. Naming becomes a tool for perspective, politics, power.
3. Multilayered Naming Systems
Real cultures don’t have just one way of naming things. There’s usually:
- An official name (“The Republic of Elarin”)
- A local name (“The Sunbound Coast”)
- A derogatory name from outsiders (“Gravewash”)
Layering these in your story helps build depth and conflict.
Maybe your character calls a temple “The Bloom,” but her enemies call it “The Ruin.” That tension lives in the language itself—and enriches your world without a single info dump.
4. Let Naming Become a Reveal
Sometimes the act of naming something becomes a plot point.
- A character gives a city a new name, symbolizing a personal or societal shift.
- A real name is hidden until a reveal (e.g. Voldemort = Tom Riddle).
- A mythical place turns out to be something familiar—but renamed (e.g. Planet of the Apes, anyone?).
When the name changes, it signals that meaning has changed. That’s a narrative beat, not just a label.
5. Case Study: Ghibli’s Geography
Let’s zoom in on something subtle: Hayao Miyazaki’s place names.
- “The Valley of the Wind” – gentle, natural, poetic. The name matches the film’s quiet environmental themes.
- “Laputa: Castle in the Sky” – inspired by Gulliver’s Travels, but also evokes loneliness and wonder.
- “The Bathhouse” in Spirited Away isn’t called something grand—but the plainness adds to its mystery.
His naming often reflects a sense of emotional geography—places feel like states of being, not just coordinates. That’s something we can all borrow from, even when writing dense epic fantasy.
Final Thoughts
If there’s one thing I want you to take away from all this—it’s that names aren’t just background detail. They’re not filler. They’re not cosmetic.
They’re story.
A place name can spark emotion, hint at history, suggest conflict, or quietly reinforce your theme. When done well, it’s seamless—readers don’t even notice it’s working. They just feel something deeper.
So the next time you name a town, a forest, a war, or a ritual—ask yourself:
Does this name tell a story on its own?
If not, maybe it’s just waiting for the right one.